On the surface it might seem like a counterintuitive addition - Dying Light was all about parkour. That can be OK - if a game is successful there are a lot of fans who just want “some more.” But if you really want to create a great expansion you need to be courageous and add something special. Tip 2: New Mechanic - Tymon Smektala, ProducerĭLCs are often seen by gamers as quick cash-ins and that’s because quite often they’re nothing more than just additional content which reuses base game locations, enemies and gameplay mechanics. I believe that this way, we’ve provided an element that every non–linear game is trying to achieve – a sandbox, in which everyone can have fun in their own way. We’ve kept this in mind, and using a reputation system, changed the model of the game to be even more open than Dying Light was. The dirt buggies fit right in and provide both rewarding survivor strategy and moment to moment excitement.Īnother important element that contributed strongly to the level design of Dying Light: The Following was listening to the players – the game is at its best, when the player does not feel controlled. The Following evolves Dying Light's formula by adding substantial new mechanics that compliment or even reframe familiar gameplay elements. "The dirt buggies fit right in, providing both rewarding survivor strategy and moment-to-moment excitement." I think one of the most important elements of good design is to find something that will expand the gameplay, not destroy the current scope of the game. We finally chose the vehicle as an element around which this addition could be built on. Looking for an idea for an expansion, we considered a lot of scenarios. You can take the easy path with "more of the same", but we wanted to do something extra – we wanted to keep all of what players liked in Dying Light, but also do something more at the same time. Tip 1: Level Design – Adrian Sikora, Level Designerĭesigning such DLCs is always a huge challenge from a level design point and there is no single, universal recipe for a good DLC. Hopefully, there will be a lot you can take away from this and it will enable you to create the best DLCs out there. The list of codes below should be good for another week and a half or so, but we’ll make sure to keep the list updated as time rolls on.We tried to showcase practical examples from our accliamed DLC/expansion for Dying Light, called Dying Light: The Following, so that we don’t only explain the theory but share our experiences as well. The one major catch with Dying Light 2‘s Docket codes is that they expire two weeks after going live which means that players will need to be keeping on top of which codes are active and when. Given how much support the studio gave to the original Dying Light, it seems likely that it will continue supporting Dying Light 2 with codes for a long time after its release. The number of codes will likely be decreasing for the original Dying Light as time goes on and as the studio starts sharing codes for Dying Light 2. Techland has made it clear that devs will be sharing codes during major community events, but since Dying Light 2 was released so recently, there’s no shortage of codes to find, however, all the codes being shared are only redeemable for the first game. Now, there’s an almost constant stream of Docket codes being shared by developers, giving players plenty of in-game rewards. The original Dying Light introduced redeemable Dockets as a way to thanks players who had preordered the game and were spreading the word on social media however, since then, Techland has upped the ante in terms of redeemable items and opened up Dockets to be grabbed by anyone playing the game and its recently released sequel Dying Light 2.
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