The higher the value, the faster a crouching player can move. Pm_crouchspeed - This setting determines how fast a player can move while crouching. Higher values result in a faster walking speed. Pm_walkspeed - This setting determines how fast a play can walk. Pm_speed - This setting determines how fast a player can run. Pm_stamina - Determines the length of time a player can run. Pm_staminathreshold - When stamina falls below this value, the player slows to a walk. Divide the pm_stamina value by this rate to calculate how long it takes for the player to fully regain all his stamina. Pm_staminarate - Determines the rate at which the player regains Stamina points. Pm_crouchviewheight - Determines the height of the player's view when crouching. Pm_normalviewheight - Determines the height of the player's view when standing. The higher the setting, the longer it takes. Pm_crouchrate - This setting controls the time it takes for the player to switch from standing to crouching. Note, bobbing will still occur in multiplayer unless the server admin has allowed bob to be altered. Raising the values increases the bobbing and pitching, while reducing the values lessens the intensity of these movements. These bobbing, pitching and rolling movements are all quite realistic, but may be annoying to some people. The variables below control the slight bobbing movements your player has when moving around, such as when he is running (runroll, runpitch, runbob), walking (walkbob, bobroll, bobpitch, bobup) and crouching (crouchbob). This option is only available in Quake 4 version 1.2 or higher. The higher the value the larger your mouse movements will be as you keep moving the mouse in a particular direction. M_accel - This value sets the rate of mouse acceleration for Quake 4. Raising the value increases the mouse's sensitivity to movements in the game. Sensitivity - This value represents your mouse sensitivity, as set by the slider in the in-game menus (See In-Game Settings). PlayNetTimeDemo - Runs a timedemo using a demo recorded in multiplayer using the recordNetDemo command. TimeDemoQuit - Runs a timedemo, and then exits the game completely when done. As no default demos exist in Quake 4, you will have to use a custom demo See the Conclusion section for more details of where you can download a good custom demo for use here, and more instructions on its usage. TimeDemo - Runs a timedemo on the demo name provided. The higher the rate, the larger the resulting file will be, but the smoother it will play.īenchmark - Runs a benchmarking procedure which uses progressively less pixels (screen size shrinks) and then goes through a variety of effects until a result is provided at the end in the console. The greater the size, the larger the resulting file.Ĭom_aviDemoSamples - Determines the sample rate for AVI demos generated through the avidemo command. The greater the size, the larger the resulting file.Ĭom_aviDemoWidth - Determines the resolution width in pixels for AVI demos generated through the avidemo command. These files may take longer to load.ĭemoShot - Creates a screenshot for the demo file specified.Īvidemo - Creates an AVI from an existing demo.Īvigame Creates an AVI from your current gameplay.Ĭom_aviDemoHeight - Determines the resolution height in pixels for AVI demos generated through the avidemo command. Set to 0 will reduce memory usage, but loading demos will take longer.Ĭom_compressDemos - If set to 1 will compress demo files recorded, reducing their size. PlayNetDemo - Plays back a multiplayer demo with the name specified.Ĭom_preloadDemos - Preloads all demos before playing them. StopNetDemo - Stops recording the current multiplayer demo. RecordNetDemo - Records a demo of your current gameplay on a multiplayer server only and saves it to your demo directory, similar to the recordDemo command but is more 'real world' for benchmarking purposes - see this page for more details. PlayDemo - Plays back a singleplayer demo with the name specified. StopRecording - Stops recording the current demo. This directory doesn't exist by default and is created the first time you record a demo. The demo is placed in your \Quake 4\q4base\demos\ directory by default. RecordDemo - Records a demo of your current (singleplayer) gameplay with the name specified. Quake 4 Tweak Guide Advanced Tweaking (Pt.3)
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